Friday, November 16, 2007

Sketchbook characters and developing story



Getting a few of these hundreds of original characters in my sketch book happening into stories. Here’s two of them: Ange and Grumble.






Part one: The drought of Faeryland
Ange wanted to do something. She could see how her land had become parched. Even the oracle tree looked sapped of strength this year. Hardly produced fruit. And the river was barely enough for the fish to swim in.
The faeries were developing ways of making water. It was not real water, but it would do almost the same trick as water.
But Ange wanted to feel the rain on her skin. She wanted to put up a nasturtium umbrella and watch the droplets fall around her. Little lovely crystals splashing around. And it was because of this desire for rains she had not seen for so long, that she started working on a spell. A wishing spell. She would call to a raincloud. Why not? Faeries have made the dead rise again. Surely a raincloud could not be that hard. They probably all just superstitious, Ange thought.
But it was very clear, calling rainclouds was forbidden by faery lore. Ange reasoned that if she called a small cloud secretly, to just rain near one place, enough to create a bit of green, she could then convince the faeries to ban together and call a bigger cloud up and then they could all dance together under the rain. It would be so lovely! She closed her eyes and dreamed. Then she started singing. “Bring in the rain…”
Her body smoothly moved about, as if in a trance. “The rain is coming now. Bring in the rain…”
And then it came, the thing that the faeries had said was impossible. First a little drop on her cheek. She went to touch it, thinking it might just be a falling leaf or a little creature, but no, it was damp and dissolved with her touch. Her heart beat to the rhythm of falling, falling droplets everywhere around her. So beautiful so wonderful. She sung and danced more vigorously and watched little flowers spring up at her feet.
Then after quite a soaking, the rain stopped. But she could still hear the cloud rumbling above her. She looked up and there it was above her head. It seemed to be trying to get away but was stuck there above her, like a halo of grumbling energy.
“If you wish to go, I suppose you can now,” said Ange. “This was just an experiment. Thankyou. Now I know we really can call a raincloud.”
“I’d leave if I could,” the raincloud called Grumble said. “But some little faery cast a spell on me, didn’t she? Can’t get away now back to my family. Can’t even think of making snow! Errhhhhhhr erhr…”
Rain started falling again, lots of it. Bitter cold rain.
Ange shivered. “Go away rain come back another day.”
“That’s too much of a cliché,” Grumble stopped crying. “Clichés don’t work as spells, because their original magic has been worn thin.”
“But I did get you to stop raining on me.”
“I want to go home!”
“I know. I know. I’ll think of a way Mr Raincloud.”
“Grumble. They called me that when I was born. What do they call you? Twitterbug faery?”
“Ange. I’m an seraph faery. Look, I’m sorry Grumble. It’s just that we had a drought and I thought you might be able to help us.”
Grumble started crying again, “I want to go home. I don’t like being so low to the earth. People will think I’m some kind of fog, but I’m not and I don’t want to be.”
Ange picked a leaf from a nearby tree to try and shelter herself, “Don’t worry Grumble I’ll find a way. If I had the powers to call you here, surely I have the powers to set you free.”
“Easier said than done.”
But, time passed and Ange was not able to set Grumble free. She could no longer fly, for her wings were always wet. And all the faeries wanted nothing to do with her, because she had broken the lore.
It seemed like life couldn’t get worse. Ange couldn’t even complain, because Grumble already did that for her, she couldn’t dwell in her misery because Grumble was better at that than her and she certainly couldn’t grumble.

Saturday, October 27, 2007

Friday, October 19, 2007

Finding the four-leaf clover hex

There is a hex of four-leaf clovers glued to this painting. 24 leaves in total, which incidently was the age I began finding them. For about a year, every time I looked into a patch I saw one.
I had a sudden change around that time. The fifth dimension of electro-magnetics opened up and I became very conscious of this sense. And the gateway, or the first instances of this, was finding four-leaf clovers. There was even a point where I found a mound with five-leaf clovers. Although I somehow lost those.
When I returned from travelling around Australia there were only these six clovers in my big dictionary my family kept for me, the others had somehow fallen out.
This painting has evolved around these picked-up unusuals. Though, I have not seen a four-leaf clover since. And if I do, I will not pick it. But, I still look out for them, just to see that twinkle and spark that the earth once made so obvious.

When describing living adream, people want to attribute this experience to narcotics or illness. (And I subscribe to neither.) I do understand though, accepting my way of seeing might mean people have to go through the trials of paranoia possibilities, until they are free to accept that interconnection is possible.
And it is possible, just not reliable. Is there anything in the universe that is truly reliable? If there is please let me know!
Anyhow, finding four-leaf clovers is just something a person can sense out without knowing how they do it. Possibly because the reasons they find them has to do with the vast complexities within the earth giving such insight. And through this and many other experiences I know interconnection exists as more than just coincidence, it is now a sense I’m fairly conscious of. Not like ESP or prescience, more like stumbling upon the Welcome Stranger, or the Hand of Faith. But see the earth so far has not given me gold, but things like freaking four-leaf clovers!

Monday, October 15, 2007

Artworks in Apollo Bay




Fern Rainbow took some of my ceramics, found object sculptures and paintings for a ride with her punnets of plants to Apollo Bay. These artworks will be on sale at her Shiatsu practice, where you can also get a treatment for what ails you. Or, for all things permaculture Fern is there. Apparently I can grow dragon fruit in Melbourne. She’s promised me one. (Dragon fruit I love to look at as much as I love to eat, but they’re usually more expensive than a punnet of blueberries! )
Fern’s page: http://www.communitygarden.org.au/

Sunday, October 14, 2007

Saturday, October 13, 2007

Trouble

just some dialogue I had with my computer

“How much more of this do you want to play. Could get you into trouble huh? Well, no matter.”
“Trouble is a game apparently.”
“I heard some rich bitch called her pet pooch that and Trouble inherited most of her wealth.”
“Yes, but I prefer to think about the game.”
“What kind of game is it?”
“The only kind of game.”
“There’s lots of kinds of games. Think you’re going to have to be a bit more specific.”
“A game where you can get into lots of trouble.”
“Oi, tell me what I have to do.”
“It very much depends on the circumstance.”
“Right. Doesn’t sound much like a very well set out game to me. Let me give you a few rules.”
“There are no rules. For it is when you make rules that you get into trouble.”
“So you’re not meant to get into trouble.”
“Not if it goes against your rules. And if it is trouble then it would, see. People have automatic rules that they make up. Trouble seeks to work out the boundaries of the taboo.”
“Like a who dares wins game.”
“Winning is an abstract concept.”
“Oh boy, see you later, if the game doesn’t have any rules and no one wins except abstractly, where the hell is the game but in the limbo of someone’s butt. You’ve got to have more than an umbilical cord to play with, otherwise the game will just get bloody and mind-numbingly introspective.”
“Well, that’s your limitations.”
“Can’t get into much trouble then, can I? So, do I win?”
“You’ve got to do more than you usually do to feel like you’ve got anywhere in the game. You have to at least get close to trouble to be considering that you’re playing it. But it is only when you’re in trouble that you can be for absolutely certain that the game is on.”
“Okay. But I find it a bit hard to do much without some sort of set of instructions… some sort of guide of how-to play.”
“You think about it. The more you think about Trouble, the more you get into it.”
“Don’t know if I want to.”
“Then I guess you won’t play it. But it is better to know you’re playing it, than haphazardly follow someone else who is and be right into the game without having a clue what you’re doing because you’d prefer not to taint your pretty little mind with it.”
“Now that’s asking for trouble.”
“Ah ha.”
“Okay whatever. Interesting, but, really…? I mean where do I go from there?”
“Up to you and those who affect you.”